![]() ![]() ![]() At present, VR devices account for nearly half of the market share, AR for about a third, and MR for the rest. XR is a general term for VR (Virtual Reality), AR (Augmented Reality), MR (Mixed Reality) and other technologies. XR refers to creating a virtual manmachine interaction environment by combining the real and the virtual through a computer. XR devices, and apply their basic functions. Currently, we need to develop the key products, i.e. ![]() At the early development stage, the priority is to construct and develop infrastructure and equipment. XR is the entrance for exploring the metaverse: XR devices are the key equipment connecting the virtual and real worlds.In the mature stage of metaverse, we don't know what it will look like, which is still full of all kinds of imaginations. Therefore, in the early stages of development, various industries are expected to form small decentralized, multi-centered ecosystems of the metaverse then the small ecosystems will gradually share data and form unified standards, thus achieving integration. Multi-system integration is the evolution trend of the metaverse: Due to the diversity and dispersion of industries, Deloitte believes that the metaverse needs to rely on the existing industrial base to develop and integrate from the bottom up, and it is difficult to build a complete system from top to bottom via a unified standard. ![]()
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